2026/15 - Holidays, so to speak
Holidays are an invention. From the 1800s. Apparently by an English doctor. Before holidays were invented, if someone needed a rest, they simply rested. Since holidays were invented, if someone needs a rest, they go on holiday. And come back more tired than before. That’s progress for you. In fact, these days, to put it vaguely, we say we go on holiday to recharge our batteries. Whatever that means. Not least because some people go to New York to recharge. As in the book NAIF.SUPER by the Norwegian writer Erlend Loe. Because there’s a great energy in New York. I don’t think ‘energy’ refers to optimal conditions for rest. But I’ve never been there. Maybe that’s the case. Anyway. What the English doctor advised his patients in the 1800s – and subsequently, indirectly, all of us Western sheep in the spirit of mass emulation – is that the answer to our problems lies in a particular place. That happiness lies in a particular place. A place other than where we currently find ourselves. Madam, you need some rest; I’m prescribing a holiday for you. Can’t I rest at home? No. But I live in a lovely cottage in the countryside. No, madam, you must go and rest in Egypt. Every now and then, even I, as a games designer, need to recharge my batteries. And so, like a good Western sheep, I go on holiday. To Orzinuovi. A small village near Brescia, in Italy. But, contrary to what you might superficially think, I don’t go there to rest. I go to recharge my batteries. Orzinuovi is my New York. For the past five years, at the start of every summer. I go there to test game prototypes. Mine and others’. For a whole weekend. Together with fellow game designers. Content creator friends. Playtester friends. Organiser friends. Friends I haven’t met yet but will become friends with. And I return home tired. But brimming with new ideas. No, dear 19th-century English doctor. For me, holidays aren’t about places. For me, holidays are about people.